Sunday, 10 March 2019
Post scriptum: the deadly mind trap at the heart of it all.
After words have failed, there will be only blood shed. I’ve been drafted...ing this review for a while now, that’s a lie but so is the glory of war. So who’s the real monster here? Still me? Okay fine. Let’s hear from someone else for a change:
“Hands down best WW2 on the market at the moment. Very immersive with some of the best sound and visual effects of any game. There have been frequent content updates and optimisation improvements and I have never had trouble finding a full server (UK based)”
This was a friends summary of post scriptum. I told them i would feature it and well, i’m true to my word, rarely. I could describe PS as squad set in ww2 but then i’d have to explain what squad is and give a run down of world war two and only one of those things will bring me any joy and it’s the unnecessary one that will bloat the word count.
Point the first, “the best world war 2” this quote is key to our understanding of subjectivity. The second world war has happened precisely once, multiverse and other plothax not withstanding. So to say this is the best one is to hit on some key, he misspoke. No it’s all about simulacrum! The event has been transcribed and repeated many times over in it’s various depictions none of which themselves are the war but which give us a lense with which to view it... He probably just misspoke. Misspoke? Mistyped, mistress bonbons candy cane rod? Sorry i got distracted for, reasons.
Head count up in this female dog, how many world war two’s are the? Post in the comments below #engagement, don’t clog up my pristine comments with your tripe.
So with that question laid to rest we can move on the point in question, immersion. A topic that makes me want to drown myself because i am overly literal, edgy and suggestible. The game has no narrative to speak of, so what are we being immersed in? Immersion is really just bypassing that critical aspect of mind that reminds one they are staring at screen smashing a keyboard when there is washing up to be done. Easy enough for someone suggestible like me or you, but gets harder (sorry) for a normal person.
The graphical potato of the game is certainly quality, so it can’t be that giving me the immersions, sorry anyone who likes graphics, DING DONG you are wrong. What's in the game that’s so immersive then? Well i’m getting to that if you’ll stop pestering me but i didn’t want to say it straight out or without context because that wouldn’t build up a set of expectations and experiences around the text that can be played off for dramatic effect.
So when you load into the game, you join a squad, like in squad, each player having equipment suited to their role, in the case of standard infantry, you don’t get anything special so nothing is lost when you’re moan down by a 42 from the next bush over, or flattened by a coax of a panzer, or mortared, or friendly fired by a misplaced grenade. Then you may lie on the ground waiting for your medic, who is also dead for one of the above reasons, so unable to revive you. Then you can walk for ten minutes because the logistic team parked the respawn truck on a landmine.
The game's diversity of roles and need for cohesion is the difference between this and a normal FPS. You can’t do achieve on your own by design and victory always goes to the better organised team rather that who is the best at 360 no scoping, which are both things i am terrible at and your tongue doesn’t fit in your mouth anymore, why is that?
Which brings me onto tank crews, you seen fury? Yeah i liked it to. It’s essentially that but much less flashy. You drive looking through a letter box, your turret turns slower than a clock face and the only way to spot anything is for the commander to poke his head out and risk eating an 7.92×57mm Mauser general-purpose buffet. It’s rude crude and the most novel fun i’ve had in a video game in some time. All the clunkiness and awkward shouting over the microphones builds up a tension that makes every encounter terrifying. As you rush to spot the enemy before they can blow you up. you miss a shot, and some truck gets away? Now the German army know where you’re at son. So high tail it out at 25 mph while bullets rain on down.
The team sizes too, are just large enough to give a sense of chaos to the cohesion, like the cold sensation now running up your legs. One speaker can’t direct all so command chains form, this is made more messy by the need for radiomen to keep up the broadcast and to call in mortars or planes. Respawns and extra defences can be set up by an already mentioned logistics crew, which isn’t just for show. Put supplies and sandbags in the right configuration and you can take a turn being the lawnmower of infantry for a change.
Because of how feeble each person is, it takes on a horror-like quality. One man in csgo can take out a whole team but one man can’t win this war. So at once you are vulnerable and need to trust your team to win, this is a recipe to get someone invested.
Realism in many games is putting about putting obstacles in your way to reflect real life considerations, in post scriptum they reproduce the war in your own psychology with the simple mechanical operant conditioning of teamwork good, rambo bad. Never has being a rat been so appealing in order to experience the favour of a time that will live in infamy.
Saturday, 23 February 2019
CTRL ALT BREXIT
Straight up punch, big question opener: why are there no Brexit video games? I mean there’s a film in “the works” and i have no idea what the plot might be but at this point i don’t think anyone else quite does either. Probably because it’s real life and hence everything has the murky semi implied edge to it that leaves one's ability to experience something like a spoon up to the person’s willingness to trust their senses. Scaled up to something this big and it becomes a huge miasma of pulsating postulates.
The main thrust of the idea behind a video game Brexit is that all the trailers could be misleading, the devs could tell outright lies about the content, it could be a barely functional wreck and all that would do is cement it as one of the most realistic games to date.
That felt too close to being an actual joke for this format so here’s some overly long deluge of words: A friend, not a very good one, well i mean i know them well enough it’s just they’re not that good overall, pointed out the ease of satire Brexit provides and while not a profound observation, is was useful to the point where i’d acknowledge it, while also distancing myself by saying a friend said it, and not me.
Now i’ve arrived at a perfectly good place to vent my frustrations around the whole process and have a good old satirical moan. Unfortunately for my narrative structure i have a profound need to be edgy and subversive and so today we will buck the trend of using video games to vent about my political views in order to show up all those shoddy half-caked journalist stooges that there is a better way forwards. Will i be A-political? NO! Better, i will use politics to talk about my frustrations around video games.
What’s with the constant updating to Brexit AMIRIGHT, why can’t they just realise a stable version (i.e. one with horses) and leave it alone for a while. I don’t like the idea of a massive upfront bill and then having to pay more to maintain public services because our economy isn’t generating enough taxable revenue due to decreased trade. Here i term the lack of economic transactions taking place as being: micro-transactions (is this enough subtext for you, you wile ponce). Things like good education and infrastructure maintenance may seem cosmetic but the have huge impact on the experience and should be taken more seriously.
What’s with flood of political commentators, the over analysis of every move exhausts out ability to focus on what’s happening and form our own views. This is made worse by their crackly microphone and the fact they keep calling me a nazi because i wanted to remain in spawn and save the good equipment i already have for the next round. Not to mention the fact that a team leader called a break, then left when people voted for it. Shit i’ve slipped back into games and a cover for politics and not politics as a cover for video games. Just goes to show that Brexit satire is too easy to resist. The low hanging fruit that it is serves as an easy segway into a sexual harassment analogue that is both tasteless and crass.
The ease with which i wrote this is unbelievable, most the notes were scrawled on the back of a napkin in line at a coffee shop at peak rush while i had a full tonic-clonic seizure, which goes a long way to explain much of the prose herein. While not seeming like a massive deviation from my prior method this was i can assure you this took considerably less effort on my part.
I rate the hypothetical brexit video game a massive waste of time that’ll drop out of popularity super quickly once something more polished comes along like people getting fed up of using food banks or something…
PS: brexit auto corrects to brevity on my computer, if only IRL had this feature.
Friday, 8 February 2019
Going mainstream, abandoning integrity and buying a yacht.
I feel an amassing of good will around the name BVGROTI, my critique has been poignant yet fair. My claims bold, yet tempered. I am relatable, friendly and even approachable. I can sing my own praises, but that’s nothing new. What is new is my inability to capitalise on that fact. Let’s face it hoe, Friendly faces don’t pay bills. If you want to survive in the jungle you’ve gotta be mean, and i’m not talking about statistical averages. Thing is i can’t help who i am, changing my persona to be more degrading to my swine (audience) can only do so much. I need a better audience.
Kids. i don’t like them and they don’t like me. them, on the count of being able to smell fear; and me, on the count that they can smell my fear. Is that the correct use of a semi colon? Yeah, why not, i have no idea. Kids don’t know either. literacy rates among kids have dropped to i don’t know i’m making this up but that never stopped the daily mail. My point is that i need a pliable audience that both lacks critical thinking and has access to currency. An overlap that can be found in young children; though it’s normally V-bucks and i can’t feed my children with those because i don’t have any (leaving that ambiguous FYI).
My supreme ability to think rationally has left me penniless, and the implication of that joke makes my sound like a libertarian, hence swaying them into my demographic. Weirdly enough they fit into the Goldilocks zone too, welcome on board my fountainhead mules: the compulsory donations to truth and liberty to end taxation is in a buck to your left.
Advertisement. As far as i can tell ever since the financial crash of 2008, everything has been bad and only people with money spend it anymore. Hence why everything is done via advertisements. Companies pay us, the shitposters, to be vehicles for your indoctrination into stunning website design at the click of a mouse that you can listen to anywhere on the move and even… i got distracted shitposting a chat. Where was i?
Oh yes, patreon. Honestly i kind of like the idea. Free money has always appealed to me hence why i always try for a dump at work, even if i went before hand. It’s matter of principle. I mean i am technically getting shit done. It’s just a matter of where, and we don’t shit where we eat, which is why no one eats in the manager's office. This would be true if i had a spine but i’m as much a shill there as i am here. Say anything, do anything, reject meaning. Accept currency acquire females or males, or anyone else for that matter… money doesn’t judge you, so why should i?
Am i a shill yet? well my revenue stream is about where it started minus potential earning i’ll lose for drafting this in my own blood. Time to sell some Merch! It doesn’t even have to be tasteful, i think the tastelessness might even help a little. People with taste often have some degree of critical thinking and we, like a stunted giraffe are aiming for the pale meek leaves at the bottom of the tree. Merch! makes you stand out and nothing highlights a person more than a T-shirt with the words “KILL YOUR FAMILY” printed in big capital letters.
Finally, an empire needs a culture, unless you’re Rome. Rome fell and it’s pretty clear this was the case because they didn’t have a good sense of cultivated identity and were pillaged by barbarians after their military costs spiralled out of control, the emphasis there is for scholars to debate. People stick around longer if you give them a community, or better yet a designation used to mask the fact there is no group there at all, just people who supply you with money. Divide people on an arbitrary basis colour code each and whoops you’ve created a group identity. People aren't just fooled because you lie to them, they have underlying biases that will aid you in your efforts.
This is what people who know stuff have termed “psychology”.
Marketing is therefore applied psychology, the one true science with total empirical control over the universe due to its ability to subvert what empirical means and how we observe things. This entire piece (piss) being the culmination of its effect, a haze of psycho-distortionary effects to weaken the mind and induce a pliable state of buy my merch.
In blade runner the idea of dystopia was married to skyscraper billboards, more recently and in slightly riffing of the idea the point was made that the persona can be co-opted to be used as an advertisement, by south park of all things…
Bizarre synth noise plays with overlong distortion and fade out to create ominous overture
“You're in a desert walking along in the sand when all of the sudden you look down, an ice cold can of pepsi is crawling towards you.”
“What desert?”
“The desert of the real. Anyway. The tortoise lays on its back, its belly baking in the hot sun beating its legs trying to turn itself over but it can't, not without your help, but you're not helping.”
“What do you mean i’m not helping?”
“You haven’t donated to their patreon.”
Have i stoked enough fear yet to be wealthy? 2/7 no horses this time.
Sunday, 27 January 2019
New year, New me! How i took hold of my future and shaped up in January... while playing total war
A dark and stuffy cabin on the fringe of the civilised world. Four steadback riders faun their attention over the fickle and inane. Stuffing their face with wine and brie, until one man cries,
“This new government of the our people, the nation of France is nothing but a sham!” stoked to action a young artillery officers rises to his feet Notpoleon No-Bonaparte, handsome and devilishly charming, sure to never succumb to male pattern baldness, he puts the vile dog in his place with an impromptu speech and then he beds two red head maidens…
I’ve never been to Corsica and i’ve never written self insert fanfiction about myself, one of those is true for me but neither for our dear emperor circa. 1804-1814. He is the subject of much discussion by historians, which is code for: he killed lots of people. Also they made a total war game about him and you can do all his battles and stuff and that’s worth talking about maybe?
Do i need to explain a total war game to anyone in the room? No? Thank frog, i honestly struggle to sleep when i have a strategy game like that installed on my pc as i suffer from chronic over-musing syndrome, an affliction i discovered after thinking about it too much. Feverish fitful nights were spent in tight white cotton leggings screaming
“je m'appelle BVGROTI,” while directing brutal cavalry charges against fleeing Austrian soldiers.
When i started playing, i confess, i knew little of strategies of the day. My last total war game was rome and while i will spend some time discussing it at a later date for now imagine a toga wearing latin spitter thrust into to the advent of the new pedagogical age. Turns out the melee-mash phalanx was the strategic equivalent of duct taping to leg to your enemies and thrusting it into a woodchipper.
Innovation was required!
“If you want a thing done well, do it yourself. you lazy sausage,”
I was commanding as napoleon, napoleon was an artillery officer before he became emperor. so maybe, i reasoned, cannons might be pretty useful. My first attempt was a failure, the dirt directly ahead of the embankment i placed the cannons in was utterly smashed beyond all recognition in a somme like hail of death. Unfortunately the enemy army were behind the dirt i was pounding and so i got overrun and lost the battle.
Step two, the second! I needed a real enemy, so i hopped on with a friend to play a quick match. My cannons, numbered twice the standard complement were poised to smash his line before he got in range, unfortunately he charged them mid reposition with his cavalry leaving me anchor-less… then his internet broke and so i won by default, progress had been made.
Next i actually learnt how a firing arc worked and took account of terrain when positioning my guns. You know, like an artillery officer would do. This was the turning point, but it came at a steep price, an hour of watch history videos on youtube. A boot camp in war, death, slaughter and pain all narrated by the acoustic voices of the digital domains finest. Still didn’t quite get the whole friendly fire thing but hey if you kill as many friends as enemies you’re getting double points right?
“An army marches on its stomach, pass me that croissant mon philip,”
Battles were won, close cut things. Carried to me by the grace of fate.
“Never interrupt your enemy when he is making a mistake or eggs Lorraine.”
But with each slaughter my tactics evolved and with it came stronger victories and fewer team kills. A major step forward was taken when i began using “stinger” forces, yes i am obsessed enough to name my strats. Two infantry and a cavalry group. AKA two in the pink one in the brown. The cavalry are used to bait the enemy units into switching to a cav-square, horses don’t understand squares making this a strong counter. At which point the infantry charge the enemy having reduced their effective fighting action power (E-FAP) in half, with the subsequent application of the Lanchester's square law. One sees why they are then wrecked.
A refinement of design took place until i struck upon my master stroke, the MAW. (Makes enemy Army get Wrecked) with cannons in the centre of my line overlooking a topographic depression, i know the feeling. I had on their flanks units of line infantry backed up with cavalry, and ahead in the depression a tiny morsel of bait. The plan was simple, lure the enemy into the MAW and rain canister shot on them with my flanks holding them tight and engaged at range.
I don’t want to say the tactic trivialised most encounters, but it actually did.
“Numbers count for nothing when funnelled into the rotating knives.”
occasionally, just the once actually i blundered and marched a nearly depleted army into enemy territory, outnumbered 2:1 my MAW’s left flank was ground down and over run but not before we had whittled two thousand men down to about three hundred. A pyrrhic loss for austria that spelled their end. Not one to seek challenge, especially in a strategy game, i rinse-repeated until total conquest was mine.
“Ability is nothing without opportunity, and a ratatouille.”
At this point i’d lost enough sleep to my war fever, so i uninstalled the game and got back to living as an exile on some butt-frog island in the middle of nowhere. The game has horses, some of will pull your cannons, colour me french.
Friday, 11 January 2019
Was 2018 the worst year of video games since 1967?
I promised a 2018 rundown but honestly i don’t much feel like it. That being said one doesn’t put out a gaming blog out of some intrinsic interest in the media, it’s all about big bucks and flashy ad-revenue. Mind you the only audible i’ve heard from is the audible dulcet moans of Mr. and Mrs. Graham banging next door. Everyone has their ideal work conditions and mine involve having ambient fornication to really get into the mindset of video game fuckery.
Oh yeah, just like that, I've been a naughty plummer; the Nintendo switch is a thing, i guess, and was pretty big last year, is that still the case? I’m not really sure to be honest I've been far less attuned to the discourse around gaming where i’m not directly concerned. This is a deliberate thing i don’t want to spend my time reading about petty trivialities, when there are big things happening in the world; leaves me with more time to check the president's twitter and roll my eyes accordingly.
Memes continue to be a thing in 2018, the less said about the better.
There is only one game I've bought that was release this year and that would be post scriptum, more on that at one point. I could use my personal anecdotal experience to extrapolate a trend in the market and then blame it on whatever thing I've decided is the problem in society but if i did so my conclusion would be so profound and all encompassingly accurate that it would undermine the hundreds of journalists that have done so already, and make them look and sound like a bunch of angsty bedroom dwelling hacks. Not going to kick that hornets nest, sorry.
With all the out the way i’d like to cash in my cheque for my predictions regarding fallout 76, where i boldly stated (let me just check a second) “Todd howard, who will use the revenue from said collector’s edition to fuel his industrial scale psychic hive-mind of kidnapped children to driver us ever closer to an actual nuclear apocalypse.” goodness me, i’m not sure i could get enough from this to ride the bus, which in my rural backwater is actually fairly steep, and i’m not talking topographical impositions, which there most certainly are. Remember when i used to be funny? Me neither, Anyway here wonder-wall.
Mr Graham has climaxed early, again. The fact he shouts “geronimo” through a set of ill-fitting dentures as he expels materials, that he often confuses with his cataracts, is all the stimulation i need to finish expelling my own material. Sorry, i think we were talking about something, oh yes, 2018. To be honest a year now feels like a massively indistinct haze of experience, it’s hard enough to tell one week from the other. Looking back on it, it feels like the springs on a worn out bed creaking back and forth as two winkled old…. I’m not sure where i was going with that or why it came to mind.
Okay, i’ll actually talk about fallout 76 a bit. I’ve not played, no surprise there. But my friend, who i thought would love it regardless of whether it was critically received well, did. One man disagrees with the critics, guess the whole profession is useless. Well, no. i mean it is useless but not because of that. Some people act like real pinheads when a piece of media is bad. A lot of games are really quite disposable in the sense they they only fuel an ongoing discourse that is predicated on having strong opinions about them. They’re like story-lines in a soap opera, and any media used to push hygiene on people is objective satanic in nature and needs to be wrestled down into a blubbery pit of greasy mud and discarded honey, where it can be beaten within an inch of its life while nearly suffocating.
Games journalism could stand to be better, i will be the one to bring the honey!
Side note: the term pinhead did not appear on a list of List of disability-related terms with negative connotations on Wikipedia. Not a defence of my use of the term, just thought it was interesting.
Sunday, 30 December 2018
Why Arn't more games musicals?
Yes, yes, i missed my last deadline, 2018 round up pushed back to next time, meh. That happens when you live a high octane life like mine, somewhere in between racing classic cars down in the south of France and picking up a cheese and onion slice at Gregg's it must have slipped my mind. Taking time out from a busy schedule can make all the difference when developing a video game, a few years ago the assassin's creed series did so much to my total nonchalance as i’ve not played any of their games since or before black flag.
Wow that actually neatly set up what i could talk about today, shame i spoiled it by pointing that out, but hey can i really blame me? Let's spend the next paragraph discussing the issue with needlessly verbose prose. This is getting a bit much.
Ass creed, haha, ass. Assassin creed, haha, double ass! Creed is 2015 sports drama and successor to the much beloved rocky franchise. In which, the son of rocky’s rival is taught to be a real good phili boxer by ya boy rocky. Brawling is a very limited element in black flag, the game is much more focused on pirate songs, and why not?
Immersion is all about the construction of a version of reality that streamlines the experience. Fortunately an entire genre of film is devoted to going this via music, the aptly named musical has been a staple of film ever since les miserables was released in 2012 but some ‘historians’ claim it was even earlier as live music has been used an accompaniment to film before the use of synchronised recorded audio but this was before Hugh jackman started acting so can it be really be called a musical? This review is starting to show a few red flags, huehuehue.
Okay it’s three hours later and i got tied up trying to help a canal boat but ultimately skipped out because of more pressing matters, this. I suppose given that many a fierce pirate has died running a ground this can at least be written of a somewhat related tangential spurt. My point is that assassins creed: black flag isn’t just a Ac game with some boat stuff tacked on, it’s also the first game which is a explicitly a musical! There are plenty of games with good soundtracks integrated into the story, transistor i’m looking at you, yes yes take a bow.
But there is no music in the cut-scenes and the assassin parts of the game, so how can it be considered a musical. This is quite true but the cut-scones aren't the game, they’re bits that break up the game, like raisins, and secondly the assassins (still giggling about that btw) is entirely boring and tedious and i don’t like it and it’s repetitive and i’ve even done this very same joke before but better when it was fresher and it’s completely unchanged from previous versions so why?
So with two thirds of the game discarded as tripe, tripe of the blandest most congealed sort, that leaves the extended adventures of a pirate and his crew plundering, looting and otherwise rumming it up in the Caribbean. Yes, you play as a pirate in the Caribbean but it’s about as fun as the first film and not the sequels but we don’t get zombie skeleton pirates and why not? I’m serious, copyright infringement aside i hold that the game could be made better by leaning in and going full camp with it’s premise.
The ever shifting sea lanes means enemy brigs can creep on up you mid battle and change the tide, (GET IT? ) in a heartbeat. So too will pirate hunters give a slow burn of anxiety as they chase you across the map drawing ever closer forcing you to ask: “do you fear death jack sparrow.” Shoot the ship, board the ship, loot the ship, be in bed by 8pm. A pirate's life for me.
Back to the previous point. This being: the game is a musical. Whenever you’re not in combat your crew is belting out hearty sea shanties, the use of diegetic music is rare in video games and rarer still is it’s fluid integration into setting. I know it seems a petty point to praise a game on and that the music isn’t even linked to stages in the story like that one time they did it in read dead and i felt all sad and stuff, but credit where it is due.
Also taking the idea of camping it up, turning this into assassins creed: treasure island (the Muppet version) would have made this an immediate 10/10. This does beg several questions such as why am i praising a game for what i envision it could have been? Would long john silver get his own musical number? YES! And why i am asking so many questions today. Well to tell you the truth, i’m not sure, maybe it’s just habit?
I give this game a ‘shiver my timbers’ out a ‘leave her johnny leave her’
Sunday, 9 December 2018
Dead games and pop classics: the struggle for life in the face of modernity.
I just deleted the first paragraph of this review.
Life for rent, released in 2003, was the second album by singer songwriter and mythical queen of Carthage: Dido Florian Cloud de Bounevialle O'Malley Armstrong; performs under the stage name Dido, thank goodness. Unlike fable 3 the album can still be bought by in digital format and is still a classic of the 2000’s. With songs like ‘thank you’ and ‘white flag’ becoming the soundtrack for wine drunk mothers everywhere, and as a result to their children as well.
When i downloaded life for rent i was pleased to see i was not required to connect to an online store that no longer existed as a poorly thought out form of DRM. nor did i have to seek out a website, through the forums, to get a patch that essentially cracked the album by dido: life for rent, that i bought years ago and legally own, (well not really the digital media provider owns it but whatever.)
I recently decided, after years of objecting to it, that i sort of liked Life for rent and that it’s peak tracks do have a certain resonance, especially when wine drunk. The same cannot be said for fable 3, a dead game that killed it's studio and had it’s support collapse years ago and really wasn’t that good to begin with but that at the time i thought was fun.
In fable the third, you start a revolution to take the throne from your brother. Only a revolution implies a change in the state of governance. This, strictly speaking, is a military backed coup by a series counter-industrialist aristocrats, justified by the supposition of the protagonists status as an ubermensch. In life for rent the primary change of power is the codification of one’s inner vulnerability into a thing of artistic beauty by the singer. Not only i am allowed to feel my vulnerabilities but knowing that the shared experience can be a source of strength.
The simplistic gameplay nonetheless feels clumsy and unpolished with connectivity between the elements mismatched at least. Basic at best. Enemies often stand next to explosive barrels, positioned to make the encounter as trivial as possible highlighting their status as things to be crushed under the ubermensch boot and undermining my ability to empathise. Far from trivial life for rent feels like a sense of craft, care and pathos was put into each track, well produced with excellent interplay of vocal and instrumental performances the album maintains a tonal consistency without becoming samey.
The Hobbes, no silly not Thomas Hobbes, although i am here to talk about the monopolisation of force; namely by the protagonist. A short ways into the game you encounter a group of cave dwelling sentients called the hobbes: essentially fat goblins, the character accompanying you levels repeated foul racist accusations deriding their intellect, despite their having a full established civilisation with social stratification, tactics and the integrated use of magic. This reads as some genuinely shocking colonialist bollocks, or it would that was the intent; instead the subjugation and marginalisation of sapient species is played for jokes. Fantasy has stumbled into racially charged elements in the past, like the orcs in middle earth being described as similar the the Mongolian peoples but the ability to overlook it again with the hind sights takes a certain kind of contextual blindness.
If you want clarity of vision and a realisation of its subject matter, look no further than 'Life for rent' by dido. Topics around the everyday struggle for life and love make each track as relatable as it is breathtaking. The struggle to get by is highlighted by the exemplar of the insecurity renting property brings to the tenants life and the extension of that that relationship to other facets. A social commentary that is meaningful and subtle that would undermine in elegance many current pop tracks aiming to do likewise.
On the subject of rent, fable 3 tasks one, once on the throne with ruling and making decisions to decide between arbitrary good and evils to raise the funds to fight and external evil. The solution however is to buy all the property in the country and collect the rents to pay for the coming war. The image of the all powerful external enemy has often been used to justify fascist doctrine in the past, so it’s no surprise to see it here. But seeing the supposed heroic thing is the economic subjection by a seizure of others own security, makes me wonder if perhaps the developers would have been better of listening to life for rent by dido during the design stage.
In the song ‘here with me’ dido puts forward an understanding of the personal costs of love and the reconciliation of self with one's desired partner. ‘Life for rent’ muses on the transitory ephemeral elements of life in modernity. Fable three tries to justify that seizure and subjection of foreign peoples in its second act, in a section that comes close, well more like closer, to understanding the troubles of colonialism but then just defaults to praising you for #bigdecisions. The near-parody epitome of moral decision making.
A degree of self awareness would have gone so far to improving this work especially with it’s comedic edge. A total contrast the the pleasant, but not over overbearing thoughtfulness we see in the must listen hit album: life for rent by Dido. both deal in the life in the industrialised world, guess which i prefer?
The game doesn’t have horses even, wtf is with that? The DLC on G2a costs more than the game did when it was on sale, that’s limited availability for you.
The game doesn’t have horses even, wtf is with that? The DLC on G2a costs more than the game did when it was on sale, that’s limited availability for you.
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