Age of empires two (aoe2) is a pit of nostalgia for many, hours spent researching heavy plough and doing the things that game otherwise has you do. Like many of you, i didn’t actually play it when i was a kid, sorry. Instead i had an imagination and an education that gave me the, using clever words synonym, I use today to acrticate my Edea’s. Incoherent gibberish aside lets jump into the review.
Age of empires, is a game like any other game. I've not really got a lot to say so i popped a quick question to a friend asking them what their childhood experiences of the game had been like in the full knowledge that they had not played it at that time either. This fellow was however an veteran of interviews: having quite recently being interviewed on a beach my a welsh man asking him about the now cancelled swansea tidal lagoon. The interview went as follows:
Halcyon indeed sweet hypothetical manchild. There is something of a victimhood at play here for the lost children. Those that never had more than terrestrial television to tide over our supple impressionable minds, the forlorn and lost who unable to grapple ourselves to our plain and uneventful pasts are forced to live in a tumultuous present, stripped of our rose tinted spectacles we wander the desert of the real baring down on all we see with incalculable cynicism from our half-formed under stimulated monkey minds.
Note that the fellows linguistic capabilities were improved when he was a version of himself who had played aoe2 as a child. Given this was the only variable at play here, it does make for rather compelling evidence that not playing aoe2 is a source of neurocognitive decline in the development of the child's mind. While the mechanic of such an causation can only be speculated upon, it wouldn’t be all too bold if i suggested that the game beams the historical and social textures of the civilisation directly onto their comparatively softer skulls, wherein lies the brains (sorry not every here played aoe2 as a child and i want us all to be on the same page)
I know some of you are very curious about the welsh man and how he plays into the discussion, well you see the welsh aren't a playable civilisation in aoe2. There is a very good explanation for that… they’re all a bunch of… misrepresented and stereotyped people who bare the eire of their anglican neighbours and by extension their former dominon’s. That fact you were anticipating a cheap jab the welsh on my part just goes to show how pervasive the attitude is, and what low expectations you hold for the man who named his chinese city Sumtingwong.
This however hits at something larger, i unfortunately can’t ignore this grand injustice lacking as i may the advanced fold in the front of my brain needed to understand the necessity of being prejudiced against oppressed peoples. A smarter fellow might be able to explain but alas i must thrash and writhe against a system built upon a assumptive mantle of my having played Aoe2.
The game is a real time strategy. Let's talk about that name for a moment. namely the aspect denoted as “real time” what does that mean? Well it references to things happening concurrently. Which to so some degree is true or rather it was true in 1999 but here in the scifi future with new marvels such as computers, the electric toothbrush or even the Loom (haha we had that one in 1999) Nostalgia is now a player on the board, not the in game board more the bored of this extended ramble about nostalgia board, that is you’re now thinking about bored board boredly in a broad but not like a sword especially one with a nord… word.
The key point here, so muddled in tangent it required a new paragraph to actually get around to it, which now is derailing itself with an aside about it’s own necessity…
Finishing a game of aoe2 can be difficult online because sometimes one person's connection ends up making lag for the rest due to the requirement of every player being connected to every other player. This is often a source of frustration for those of us that don’t pop a prepubescent boner at the sound of villagers chopping wood. A symbolic castration that inevitably turned all the super intelligent ubermensch the game spat out into multifetished perverts. Some i have spoken to have openly expressed and interest in non missionary sex, non procreative sex and extramarital sex; which, deceitfully, is nothing to do with having multiple wives.
Speaking of multiple, this games has multiple mounted units: It’s okay in my books.