Sunday, 21 January 2018

When will indie games learn that if they're not producing AAA titles they're wasting everyone's time



I’ve woken up tired and unfocused so what a better time than to start a review. I’ve got two games in mind: Transistor or fallout 3? One has a far longer story, more content and advanced graphics. But if that was my criteria for a what i review i’d be IGN, which i’m clearly not. i'm the BVGROTI (just rolls off the tongue) so i asked myself which game is objectively more engaging? Then decided that was too much thought so picked alphabetically. Transistor is the (tran)sister game to bastion and the other one they released that i haven’t looked at despite enjoying their games so far, prye? Maybe? I could open steam right now and check but then again so could you. I’m not busy or anything but…

Right let's get down to brass tacks. Idioms are a great way to talk about games because they’re catchy and make you sound relatable, on with the show. Now if i had to give a penny for my thought i’d say this game is a real hot potato. Only i wouldn’t, potatoes are rich in carbs and likely to leave you feeling quite full. This is more of a cheese platter, you could stuff your face, like the disgusting mouth breather i know some of you are, Or you could take your time and be a pretentious twit about it all. Honestly the take away here is mastication isn’t a pretty thing…unlike this game. (nice save)

The two things these games are consistently praised for is the emotive storytelling and soundtrack along with it’s art design. These four design aspects of game design form the triforce of irrelevance. In short, no one cares, no one remembers that stuff it’s boring and tedious, it's too much to look at and feeling emotions is boring and is repetitive and boring and i don’t want to have to consider themes, messages and narratives let me kills stuffs pls. The triforce of irrelevants stands or rather squats as the polar opposite of other shape of good videogame stuff, namely: open worlds, FPS, ‘moral’ choices and costing more than forty british pounds. I guess it's like a rhombus or something (clearly just a rotated square) (I could make a joke about the diminishing value of the pound in the face of brexit but they’ll be worth less than our currency in six months time)

Okay, i lost my trail of thought somewhere along the way there but i can tell you’re still reading this so lets press on. Transistor is all themed around taking place in a computer world, how meta. name is relevant joke, much wit. I guess in that regard it’s a lot like tron if you take “a lot like” to mean has surface similarities to. Trying to avoid spoiler for the (snoke is rey’s son) in the audience. the game starts with you, the player character, losing their voice and boyfriend. Instead of being in another castle however the boy now lives inside a transistor and vibrates when you attach triple A batteries, a call to action if ever i heard one.

Either way some idiot got worried that their significant other or the FBI would find the pornography on their computer, so the whole thing is being reformatted and there are a bunch of rude boys to stop you from doing the thing and stuff, kind of spirals out from there with you recruiting other program people to your vibrating magic wand adding to your abilities as you go. Which brings me neatly around to the gameplay. At first i was confused, i had no generic shooter gun and the enemies weren’t coded clearly as the other, if anything the faceless horde of white conformists i was facing made me assume i was on the wrong side.

Once i powered through these designs floors i was stunned to discover the game wanted me to figure stuff out for myself rather than scream instructions in my ear the entire way through, i even had to spend time figuring out which way to go and what abilities and customisations to use. I didn’t realise the game was literally the LNAT. worst of all i wasn’t having my self worth affirmed at every stage. I found the mood more introspective and considered which are synonyms for bad and not good. What’s more i was a female character by default and couldn’t find the option to change it.

Now for a shameless reference to youtube personalities as i strain to stay relevant in the age of online video...

Transisthony soundtracktano here, Internets music talky man with little spare time. Here today talking about the game’s tunes. Hooks, banging collabs and trap beats. All that good stuff, i know how to talk about music. Vocal harmonising, production value. I wear a plaid shirt ect, ect Tomorrow, and tomorrow, and tomorrow, Creeps in this petty pace from day to day, To the last syllable of recorded time; I am the Captain of the Pinafore! And a right good captain, too! Captain. You're very, very good, And be it understood, I command a right good crew.

It was at the point i had to put the keyboard down (yes i hold it like a keytar and even sing prince songs while i write, yes that does explain a lot doesn’t it) and i went for a walk in the rain and stood under some street lights, only it was the wrong time of day so the effect was somewhat diminished. It was at the point i had an epiphany… this game would have been better with horses.

Wednesday, 10 January 2018

Metal gear solid 3: a lighthearted review of a much loved classic




Open frequency 1.33.7
In the year 1964 an operation was undertaken by the CIA that set the stage for the world we know today. “World we know today?” that's right, the world we know today. “And i suppose you have some thoughts on it you want to share?” right again, you see i just got through playing metal gear solid three, ever heard of it? “Metal gear? You only just played it?” i’m afraid so, now all that's left to do is write wrap up this overly uninspired narrative device lifted wholesale from the game and begin the review proper. “Review proper?”

Close frequency 1.33.7

It’s hard to talk to gamers and not have the topic of metal gear come up from time to time, but to be fair it's just hard to talk to gamer, they’re all crettins. I often find myself concealed in a cardboard box with tranquilisers at the ready just hoping they’ll leave me to my stealth action adventure uninterrupted.

You see i’m on the run. The games economy goes on unchecked, run by loot boxes and microtransactions. Content requires we be always online and the whole network is run by shady A.I that have escaped their control of their masters in order to make a postmodernist dystopia, how avantgard! Such things makes one long for a simpler time, a relaxing vacation in the tropical jungles of the soviet union on the ps2. Which brings me to a point, trying to write about this game without referencing the vast amounts of Bs lore is difficult. I’ll try to remember some of the basics of reviewing but don’t be surprised when it turns out i was actually a triple agent working for… la li lu le lo

The game itself filled with references to media contemporary to its setting, a nice idea but i’ve seen stranger things in games before. Otherwise, most notable is the survival system where you hunt for food to regen stamina (this wasn’t standard fair in 2004). The people over the radio never stop talking about it and if you don’t your tummy starts to rumble, #realism. Unlike in other newer games it’s not shit and the enemies can get hungry too, making this a game about surviving against a hostile regime and overcoming hunger. Shame i can’t think of a reference to go here but hey it’s not over yet. The sorrow

So i mentioned a radio in the previous paragraph, all the things from asking directions to saving the game are done as radio conversations with a support team even having some foreshadowing elements play into it too. Why mention that? Other than the fact i think the paramedic is adorable, its used as part of, and a break from, the gameplay rather than a heavy handed form of redundant self narration *cough batman arkham games *cough.

Open frequency 120.85 The sorrow

“self narration? Are you using a metal gear game shining example of how to do exposition” did i fucking stutter? I’m just saying there are better ways to milk a cow than using your own lips. “Cow? What are you on about? Is this joke still funny?” probably not but just you wait.

Close frequency 120.85

Let's talk about the bosses, shall we? One of them is an old shooty man, who is old and i was told i’d fight him in a legendary sniper battle that’d put the limits of my skills to the test. I found him sleeping in a bush and spent 20 minutes chasing him through the jungle with a shotgun. Honestly, i felt like the bad guy there. The rest of them: beeman, firedude and i live in trees. All need to cut down on the LSD, i mean i know it’s the 60’s and everything is groovy but i think some of them are having a bad trip. One of the bosses fights takes this premise and inverts it by having you be the one to see some fucked up shit. Namely all the people you killed, which would be shocking if it weren’t every time i close my eyes.

Unlike this review the writing it’s some of the best i’ve ever witness, at one point snake infiltrates a base by disguising himself as a russian Major and in true mission impossible fashion wears a rubber double of their face, only to have the big bad realise you’re an imposter when he casually decides to grope your genitals, because the two are lovers, how avantgard! I’ve been trying to come up with a snarky comment or joke to add to that for an hour now but i really don’t need to. Ironically enough it was played straight. BOO!
The sorrow
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“Snake, you called your audience names at the beginning, want to hang a lantern on that?” no not really but i figured i’d remind them with this fake conversation. “Huh, going all meta are we? Wasn’t this game the least meta of the bunch?” kind of but people are generally familiar with the franchise “if that’s so what purpose does this review hold?” that doesn’t matter so long as the answer leaves them with that weird postmodern aftertaste.

Close frequency 1.33.7


The sorrow

This one is a really Banger by the way: https://www.youtube.com/watch?v=9aHQnDTd1y4