Wargame red dragon:
Hey hey people BVGROTI here
Do you like strategy? Do you long for the thrill of… running out of fuel? Do you wish the cold war had been just a little hotter? Well, I've got the very thing to scratch your soviet era itch- wargame: red dragon.
The game chronicles the timeless struggle of getting Kyle to leave base and do more than launch cluster munitions at the enemy spawn. The game chronicles the timeless struggle of having Stan screaming down your ear hole to launch an all out offensive and break the enemy line while you’re comfortable trading them down at a 2:1 ratio. The game chronicles the timeless struggle of Corey funnelling all 60 of his t-34 tanks straight into your spawn only to have them run out of fuel just before they reach your FOB.
The game is stressful, unforgiving and extremely vaccinated. But how do I give myself PTSD from a top down strategy game: simple, you Build a deck and play.
There are nations to choose from, eras to limit yourself to and specialisation. You could decide to be Norway; like the mead drinking Viking of your dreams, you could decide to specialize in being airborne; because what's more Viking than being in a helicopter? You decide to be pre-1980; because that’s roughly when Vikings existed in real life. Only your plan is ruined when you learn there are no helicopters in Norway, it’s too cold; they all went out for a pack of smokes and ended up migrating south for winter. Welcome to wargame: red dragon.
(Kyle's defensive line is 50 miles south of the frontline, and he has just been asked to move up)
So instead you play American, you pick some infantry, tanks, a few artillery pieces and some plucky aircraft and you’re ready to take on the whole damn empire. Five minutes later your tanks have run out of fuel, your aircraft have been swatted by their ground defences and infantry are being roasted under a gentle glaze of kosher napalm.
This is a strategy game, and your plan of fighting the enemy on even terms was a stupid one. Bring recon, bring logistics. Land a control helicopter in the vehicle spawn right next to their base and drop twenty tanks on their doorstop. Deceive! bait enemy aircraft by leaving your infantry out in the open while a maw of anti-air waits in the bushes. War is hell and your tactics need to be underhand, dubious and in violation of the Geneva convention. As sun tzu said “they don’t ask how, they ask how many.”
(your 140 point tanks being roasted like chestnuts, colourised)
So why play this at all, well it’s simple: the joy of combined arms warfare. Everything has a counter, everything has a purpose, and if properly cheesed any clusterfuck can be turned into a blitzkrieg. Refuel your tanks, rearm your helicopters, cluster bomb the bridges and watch as your infantry end their attempt at an amphibious landing. You need to be able to predict what the enemy has and choose appropriate counters and positions for them; or if you’re a congenital moron with no imagination, you could use recon.
what's the difference between the Commies and imperialist capitalism? Well the answer is simple, it's not their stance on human rights. The commies made more of it, and the capitalists had to pay shipping costs. Bluefor generally has an edge of quality but Redfor are going to be mailing the shit through your letterbox in bulk, it’s recorded delivery.
(abrams gang rolling into Juliet)
The game is best played multiplayer, but under no circumstances engage with the community. They’re toxic, mutated and riddled with smooth brains. The global chat is among one of the most offensive and hateful of any online and receives exactly zero moderation. Tread with caution.